EEVEE Vs Cycles Render tests

Blender 2.8's new rendering engine EEVEE is able to use the same node maps for materials and shaders as the older Cycles ray-tracing engine, so i put together a few examples of pieces rendered in both.
It's worth noting that the cycles renders each took between a few minutes to an hour, while the EEVEE renders took around 10 seconds at the most.